You drive up the side of a mountain on a long, winding dirt road. It is a windy dark night, you can’t see anything except what is illuminated by your headlights. You drive around a corner and there it is, Mount Massive Asylum. You don’t know much about it, only that you have been sent here to investigate rumors of unspeakable experiments done on the patients. You are completely alone, you have no weapons and no idea what could be inside the asylum. Why don’t you just put the controller down, or play a different game? You know that whatever is in there is going to be terrifying, so why go in?… Read the rest
Having asked whether games lie within the realm of art, it can be said that a game is capable of “doing art” particularly if it inspires or affects the one evaluating it. But can we say that a survival horror game engenders this emotional catharsis in the same manner as other game genres? I ask this because the genre is comparably different from RPG or strategy games in that it is defined less by its set up and more by the specific effect it is meant to have on the players, i.e. its ability to make them scream.
That being said, we need to recognize what elements of a game must be “scary enough” to make it a survival horror.… Read the rest