Tag: storytelling

Gone Home . . . A New Frontier?

What makes a game a game?  This is a question that is hotly debated, with countless answers and responses, but no well agreed upon answer, though certainly, some theories hold more support and merit than others.  What many people agree upon, however, is that The Fulbright Company’s Gone Home is not a game.  Of course some still argue that it is, and even of those who say it is not, they still often discuss Gone Home as creative, enjoyable, and worthwhile.  Others, however, argue that it is indeed a game, before then wishing that it was more of a game.  After all, Gone Home  does not actually offer the player any real choices beyond the mere acts of whether or not to pick up mundane objects, or the simple choice between finishing the game or not.  … Read the rest