Tag: Punch Out

Hotline Miami and Ultraviolence

Feedback is the most crucial components for nearly every game. In order for the gamer to be absorbed in the game, there has to be feedback for his or her actions. Mike Tyson’s Punch Out would be much less engaging if the characters did not recoil from your blows, or if your opponents didn’t start to show some signs of defeat over time.

Imagine spending days continuously trying to beat Mike Tyson, just for him to unceremoniously disappear upon defeat, leaving you with an empty ring. Most would be frustrated, why even bother playing if the game won’t make some sort of show of your achievement?… Read the rest