Realism in Middle-Earth? Now, I’m using realism in a subjective sense, talking about the realism in the diegetic world of Middle-Earth: Shadow of Mordor. Realism is going beyond just the look of the game. Of course the game is beautiful, the areas of Mordor you can explore have desolate barren wastelands, over run by Uruk scum while other areas are lush and expansive that seem to be teaming with life. Even your character has a unique realistic design. His hair seems greasy and unkempt, as it should in this type of environment. When it rains your clothes become saturated, and are given a unique shine while other objects in game will have the rain bouncing off them as they would in a real world setting.… Read the rest
While watching the Playstation 4 (hereafter PS4) event on February 20, I noticed that there was a heavy emphasis on the social capabilities of the PS4. The PS4 has the ability to share game-play footage and screenshots with very little difficulty, and can even allow the player to take control of another player’s game in order to aid that player. The PS4 even has a dedicated “share” button on the PS4 controller, implying the importance of social interaction in the PS4.
Now, all this talk of “sharing” in the PS4 seems to imply the overall importance that social interaction will have in the future of video games.… Read the rest