Tag: Multiplayer

“F@$% You!” The Friendship Ruining Power of Mario Party

Picture this: It’s Friday night. You’re hanging out with your friends and you are all super bored. You throw around suggestions for different activities you could do together, when it happens: Somebody suggests that you play Mario Party. You hear a collective “NOOOOO” from around the room, but for some reason, you decide to play anyway. You know what you’re getting yourself into, because you’ve been here many times before, but through all the collective screaming matches, and middle fingers, you can’t say no to a rousing game of Mario Party with your friends. What is it that draws people to a game that they know will inevitably ruin friendships and raise stress levels?… Read the rest

Party Games: B.U.T.T.O.N

Ladies and gentlemen I introduce to you a new kind of video game: B.U.T.T.O.N (aka Brutally Unfair Tactics Totally Ok Now, 2010). I stumbled across this gem while browsing the Game Studies website. The games creator, Douglas Wilson writes an article explaining his game and what it has to say about the concept of multiplayer game design. The game itself is simple. In Pong terms, the instructions would go something like: “Avoid Having Your Button Pressed for High Score” or “Avoid Not Pressing Your Button for High Score”. In BUTTON, two to eight players place their Xbox controllers on a surface and take a prescribed number of steps away from the screen before racing to the controllers to press a button as specified on the screen.… Read the rest