Tag: Game Mechanics

God is in the Numbers

 

Behind all the smoke and mirrors, what are video games but  lines of code with high aspirations?  Unlike with movies, which for the most part share this relationship with coding to the point of visual representation and no further, video games aspire to simulate living, breathing situations through a responsive world that will change both with and without user interactions.  Even if you set down the gamepad without pressing pause to fix yourself a tuna melt during a rousing bout of Super Mario Bros, the Goomba, Koopa, Koopa Paratroopa will all still algorithmically waddle and hop about, all for the sake of simulated agency. … Read the rest

Graphics are Overrated: Great RPG’s

 

With the graphical ceiling pretty much being hit by the current generation of consoles, I’ve become jaded to modern AAA games. The realistic explosions are very pretty, and the character models have seemingly crossed the uncanny valley, and the games are fun to play, but at the end of the game I’m not really left with much, moving on to the next thing churned out by these large video game companies. One of the biggest things I look for in a single player game is the narrative. Two of the biggest problems I find with AAA titles is that either they do too much telling through dialogue and not enough showing through actions, or they shoehorn too many cutscenes in where the player is rendered incompetent.… Read the rest