The contemporary fantasy genre is overwhelmingly western and white. Most of the fantasy worlds admired in pop culture, such as the J.R.R. Tolkien’s Middle Earth, contain lore primarily adapted from European legends. As a consequence of this, many of the races in these universes lack diversity – more than often, they are different variations of light-skinned beings, such as elves, humans, and dwarves. Fantasy races that derive from non-European tradition are often mysteriously depicted as exotic, foreign, and “tribal”. While they may have entertainment value, these works fail to encourage diversity in their industry and make it more difficult for diverse games to succeed.… Read the rest
In my opinion, one of the most appealing aspects about video games is the chance to play a hero. As the hero, you get to exist in a world specifically designed for you and your chances to triumph. There are hardships but it’s those hardships that provide an opportunity to empathize with the emotions and situations of the character you play. You learn to relate, and although you may not always view the character as yourself, you definitely grow an attachment. So, if there is a possibility to get so captivated with the game, shouldn’t there at the very least be a gender option for the hero?… Read the rest
It’s no secret that the Grand Theft Auto series is aimed at a male demographic. All of the protagonists correspond to the grizzled, hyper-masculine image of a hardened criminal, and female prostitutes have been a staple of the game since the beginning. Women may be present as side characters, but even as side characters they generally get less of the spotlight. From what little I know of games pertaining to the criminal underworld, the lack of a positive (or influential) influence isn’t abnormal.
But why isn’t it abnormal? Cultural presumptions, surely. Films like Scarface, The Godfather, and Goodfellas, the basis for these kinds of games, are male-centric.… Read the rest