Tag: Elude

What’s the Point of “Scary” Art Games?

We play video games for our own reasons: because they’re fun, because we’re bored, because we’re procrastinating, because we need something to occupy our time until an event occurs. However, some of us play games as a way to escape our daily stresses, or to break away from reality itself. In this sense, video games act as opiates, taking our mind off of the circumstances that we don’t wish to face. When I use the term “opiate” I’m referencing sociologist Karl Marx’s “opium of the masses” quote, explaining how humans have forms of self-releases to cope with their struggles or, in his words, a “sigh of the oppressed creature.”… Read the rest

A metaphorical experience: gaming and empathy

While playing through Limbo I was reminded of another game that had a similarly minimalist aesthetic and controls, a little gem called Elude (be patent—it takes a while to load) that was created by the Singapore-MIT Gambit Game Lab in 2010. The goal of the game was to metaphorically simulate what it feels like to have depression, and despite that rather lofty premise, I have to say that it mirrors my own struggles with the disorder surprisingly well. The website describes the game as follows:

By tapping into the experiential aspects of the video game medium, Elude’s metaphorical model for depression serves to bring awareness to the realities of depression by creating empathy with those who live with depression every day… Elude aims to raise awareness for depression and to inform about this dangerous illness.
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