Tag: difficulty

Dark Souls: Just Hard Enough

Difficulty in games can be something of a polarized topic. The most often I hear it brought up is when a game fails to do it right, either in being too easy and unsatisfying or too hard and frustrating. It’s much less often that I hear a review along the lines “This game was appropriately difficult”, most likely because there are more obvious features to call out in a game; graphics, storylines, and sound effects prominently. These are all more or less transferable things, which you could get some sense of from pictures, gameplay clips, or story synopses, and they’re easier to justify in quality.… Read the rest