It seems rare these days to find games that really focus on narrative, creating a world for the player to invest him or herself in and leave much of this alternate world to be painted in the canvas of our minds. Joe Staten of Bungie (creators of the Halo franchise) recently stated “Your job as a world-builder is to make the audience curious. To give them just enough information and detail so that they can fill in the gaps with their own imaginations”, and I certainly feel as though the game Bastion, a game I completely while writing this blog, does an excellent job with this, not only because of the amount of details they offer the player, but how those details are offered. … Read the rest
“The road of life twists and turns and no two directions are ever the same. Yet our lessons come from the journey, not the destination.” -Don Williams, Jr. (1)
Ok friends, gather ’round. The time has come for us to talk about one of my personal fave and most inspirational games: Journey.
Ever since our early class discussions on Bogost’s numerous topics, Journey has naturally drifted back into my mind once more. Just a fair warning in advance: my love for this game is borderline unhealthy. I’ve lost track of how many times I have tried
forcing encouraging people to play this gem; if I could, I would buy each person a PS3 just so they could play this game (but alas I am a poor college student).… Read the rest