Most videogames are made for competition, whether it is indirect competition for high scores at the arcade, or fighting your friends side by side or online. There is no denying the popularity of multiplayer. But one organization takes competition to the next step, and that’s Major League Gaming, or MLG. People from all over the world take part in MLG tournaments, which host a variety of different games on both console and PC platforms. Popular titles include Starcraft II, Halo, Call of Duty, and League of Legends, though each tournament (one for every season of the year) hosts different games.
While I’m not a very competitive person, I do have some experience with the MLG culture. … Read the rest
I’ll come right out and say it: I don’t buy into silent protagonists. But I should clarify. It’s not that I don’t think silent characters in videogames can’t be interesting, or that silence makes a game weaker. My issue with silent protagonists is the claim that they are silent in order for the player to project their own personalities onto the character. It sounds good in theory, but certain games are not actually affected by the silence, and in some cases a protagonist that at least says something during the course of a game may actually make the game stronger. I’d also like to clarify that I’m talking about games that have complicated story-lines that revolve heavily on character dialogue that possibly span multiple installments.… Read the rest