Author: liamh

Defining the Undefinable: What Constitutes a “Game?”

What defines a “game” has always been a tricky question for both gamers and non-gamers and there have been numerous titles that have been hotly debated as to their entitlement of the “game” label. This has been seen with “Animal Crossing, “The Sims,” “Journey,” and many, many other titles, and the debate touches further than on a surface layer. Some might argue, “who cares if some people call it a game, it still exists in its own right and why need a title to justify the existence of this program of 1’s and 0’s?” While this is an idealistic idea in theory, it ignores a very real and somewhat unfortunate side effect of sectioning off what is and what isn’t a game.… Read the rest

The Identity of a Series, Sequelitis, and Half Life 3

The big titles and new releases that sell more copies than any others tend to be sequels to sequels of sequels, which seems to be the current state of the video game industry (see: Resident Evil 6, Grand Theft Auto 5, Skyrim: The Elder Scrolls V, Halo 4, Final Fantasy XIV, etc.). While this trend can be argued as a lack of creativity, distrust of the consumer base for new and innovative products, or even as a stagnation of the industry as a whole, a more interesting analysis can be made on the nature of the sequels themselves.… Read the rest