Author: anthonyseippel

“Good” Games

What makes a game good? Truly a question of opinion if there ever was one, however the only ones that ever seem to be considered are those that meet the quota in terms of faster than light frame rate, big budget voice actors, hard drive frying graphics and all that other stuff that doesn’t really apply to what gives the game its sense of experience. Argue all you want that a games graphics being real makes you feel like you are there, but true immersion comes from the story and how it is conveyed, not pretty pictures. At least, this is what came to mind as I finally figured out the computing capabilities, or lack there of, of my laptop.… Read the rest

Necessarily Disturbing


Interesting point brought up by my readings for class: the chapter titled “Disinterest” from How To Do Things With Video Games by Ian Bogost. Maybe these violent games, and movies, books, and music too if you want to look at all forms of violence for entertainment, are intended to incite the kind of disgust that they are so often met with. What if being reviled is the point? What if their intent is to show us just why we are to be disgusted by these scenes of violence? Modern Warfare 2 allowed you to skip the level where you had to play as a terrorist (really you were an undercover Interpol agent) but was still met with a lot of controversy for it.… Read the rest

Sexual Maturity for the Gaming Community

Alyx Vance

There are two main concerns at the forefront of the argument against games. The first, and foremost, is violence. The second, though much less prevalent, is sex. Contrary to it’s rarity, especially in comparison to violence, when sex is found in a video game, it often stands as an even greater insult to the perceived “delicate sensibilities” of today’s youth. Many games have come under fire for their portrayal of the birds and the bees, some rightly so (the hot coffee mod of the Grand Theft Auto series) while others not so justifiable. Bioware’s attempt to further their story through character interactions in their Mass Effect series, which allowed for players to not only gain a love interest (unhindered by old age views of hetero- and homosexuality nor inter-species sexuality) but to also have relations with said love interest came under heavy fire from the Fox News Media outlet that spoke harshly, and incorrectly, about the game “leaving NOTHING to the imagination”

But though Fox’s description went far beyond what you could actually do in the game, it leaves one wondering, even if sex was brought in to strengthen the relationship between these characters and not for voyeurism, are gamers really ready for that?… Read the rest