Author: althky

Dark Souls: Just Hard Enough

Difficulty in games can be something of a polarized topic. The most often I hear it brought up is when a game fails to do it right, either in being too easy and unsatisfying or too hard and frustrating. It’s much less often that I hear a review along the lines “This game was appropriately difficult”, most likely because there are more obvious features to call out in a game; graphics, storylines, and sound effects prominently. These are all more or less transferable things, which you could get some sense of from pictures, gameplay clips, or story synopses, and they’re easier to justify in quality.… Read the rest

Two Successors: One Relevant, One Less So

 

Blizzard has three primary franchises; Warcraft (including World of Warcraft, its expansions, and the older Warcraft Real Time Strategy series), Starcraft (Starcraft in 1998 and Starcraft II in 2010), and Diablo (Diablo, Diablo II in 2000, and Diablo III in 2012). All things considered, Blizzard has contributed massively to the advancement and relevance of several genres, from Starcraft and the Warcraft series’ influence on Real Time Strategy games to creating a standard for the modern MMO with World of Warcraft. Diablo II is often regarded as the prototypical dungeon crawler, and has imitators to this day.… Read the rest