Tag: visual novels

More Than Just Interactive Reading

After looking through the articles on this site in trying to decide what to write on, I stumbled upon this article addressing whether or not the visual novel Hatoful Boyfriend could be considered a game or a “Choose Your Own Adventure” story based around the concept of dating pretty (pigeon) boys. It allowed me to revisit one of the more controversial questions in the video game and electronic literature communities, one that our class shared during our conversation about Gone Home: should a visual novel be considered a game? Just as I have discussed visual novels as a form of electronic literature, I believe that visual novels can be considered video games in some unique circumstances, especially since Steam is now selling them on its site.… Read the rest

Hatoful Boyfriend: Game or Book?

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Hatoful Boyfriend is an interactive text-based otome visual novel that follows branching storylines, each story with different choices leading up to a different ending. It was written and produced by Moa Hato in Japan. The story involves a human girl in a dystopian universe where she goes to a high school of pigeons and meets different characters. It was advertised as an otome game because of the multiple male characters the female character would meet throughout the game. Hatoful Boyfriend and multiple other content under the genre of visual novel have had a sort of identity crisis throughout the years. Visual novel have been argued to be games or to just be visual, interactive books.… Read the rest

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