The calming words that came out of my dad’s mouth was a surprising thing to me. I thought he would be screaming at me for the first time because of my horrendous driving. Instead, he was calm and told me that I was driving great. Even though, he gave me some advice on the minor mistakes that I made, he loved the way of how I drove for the first time. He would do his best to keep encouraging myself to do better next time when I drive with him again. Throughout my driving lessons with my dad, I never argued and always agreed on the things he said of what I should do better next time.… Read the rest
The contemporary fantasy genre is overwhelmingly western and white. Most of the fantasy worlds admired in pop culture, such as the J.R.R. Tolkien’s Middle Earth, contain lore primarily adapted from European legends. As a consequence of this, many of the races in these universes lack diversity – more than often, they are different variations of light-skinned beings, such as elves, humans, and dwarves. Fantasy races that derive from non-European tradition are often mysteriously depicted as exotic, foreign, and “tribal”. While they may have entertainment value, these works fail to encourage diversity in their industry and make it more difficult for diverse games to succeed.… Read the rest
A fellow classmate already tackled this topic, albeit in regards to race. I highly encourage you to read that post, and, depending on how angry you want to be today, the discussion that followed.
At the end of the day, there’s no arguing that the bulk of the gaming industry, just like any other industry, must be profitable in order to survive. That truism has been used for years to justify the narrow demographics represented within video games: video games have traditionally had excellent sales among straight white young cisgender men, so the majority of characters represented in games should, accordingly, be straight white young cisgender men.… Read the rest
Riffing off of Maurissa Tancheroen’s song, Nobody’s Asian in the Movies, I thought it’d be interesting to offer up my perspective on Asian representation in videogames–specifically, the lack thereof.
I was going to do a close reading of the game Portal, and possibly discuss how the main character Chell strikes me as parallel to Lola in Lola Rennt and just about as badass as Ash in Avalon. However, despite their similarities–they’re women, they learn from their mistakes, they pick up clues on the way leading to a grand finale/showdown, they don’t take anyone’s crap, they’re damn good shots (Well, Lola’s more skilled at Roulette, but she does pick up that gun thing pretty quickly)–there was a striking difference.… Read the rest
So in thinking about video games and the “space” and venues in which they are played in, more commonly in ones living room induced some ideas about the WHO is playing video games, rather than the WHERE. According to statistical data, conducted by The Kaiser Family Foundation:
“African American youth between the ages of 8 and 18 play games 30 minutes more per day than white youth, while Hispanics play an average of 10 minutes more. Aside from DVR playback, marketers might want to note that African Americans exhibit higher usage levels for watching live TV, DVD playback, and video game usage,” says the 2011 African American Consumer Report” (Tinyuoe)
In my opinion, the only way to answer this question is to examine, who or whom is making these video games behind the scenes. … Read the rest