Tag: portal 2

Enemies as Victims: The Darker Choices

The eighth chapter of Tom Bissell’s Extra Lives reminded me that video games have a remarkable potential for ruthlessness. Or, rather, it reminded me what video games can force (or allow) the player to do. Of course this is something people have written about before: from the very genesis (no pun intended) of video games, moral guardians have questioned the violent nature of “the collision and disappearance of two blocky abstractions (Bissell, page 130).” This has evolved into heated arguments over the ethics of crime-related series such as Grand Theft Auto and Saints Row, or violent games such as Mortal Kombat, Gears of War, or Call of Duty.… Read the rest

Why Music is Central to Enjoyment of Video Games

Rhythm games notwithstanding, music is one of the most important (but underrated) aspects of almost every game. Each unique soundtrack to a game (or even usage of a licensed song) brings with it a bevy of moments to engage the player. For example, as enjoyable as The Elder Scrolls V: Skyrim is, one of the most important parts of that game is the first time it is ever played. While the main theme is present throughout the game proper, sitting on the main menu for three to four minutes to hear that song is both massively enjoyable and perfect for getting the player in the right mood to play that game.… Read the rest

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