Tag Archive for interactive story

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More Than Just Interactive Reading

After looking through the articles on this site in trying to decide what to write on, I stumbled upon this article addressing whether or not the visual novel Hatoful Boyfriend could be considered a game or a “Choose Your Own Adventure” story based around the concept of dating pretty (pigeon) boys. It allowed me to revisit one of the more controversial questions in the video game and electronic literature communities, one that our class shared during our conversation about Gone Home: should a visual novel be considered a game? Just as I have discussed visual novels as a form of electronic literature, I believe that visual novels can be considered video games in some unique circumstances, especially since Steam is now selling them on its site.… Read the rest

bigby going wolf

The True Value of Relationships

 

Once upon a time, in a land far far away… Or in New York City circa 1986, lives a community of hidden fairy tales. Here the player controls one Sheriff Bigby Wolf, or The Big Bad Wolf. In The Wolf Among Us the player follows the story of Sheriff Bigby solving a case of murdered fable character, both known and unknown, to keep the Fable community safe from the outside world and others who wish to harm them. As Bigby, the player must investigate the murders by hunting for clues, interacting with Fables, and occasionally kicking some fairy tale butt.… Read the rest

Gone_Home

Gone Home . . . A New Frontier?

What makes a game a game?  This is a question that is hotly debated, with countless answers and responses, but no well agreed upon answer, though certainly, some theories hold more support and merit than others.  What many people agree upon, however, is that The Fulbright Company’s Gone Home is not a game.  Of course some still argue that it is, and even of those who say it is not, they still often discuss Gone Home as creative, enjoyable, and worthwhile.  Others, however, argue that it is indeed a game, before then wishing that it was more of a game.  After all, Gone Home  does not actually offer the player any real choices beyond the mere acts of whether or not to pick up mundane objects, or the simple choice between finishing the game or not.  … Read the rest

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