Tag: indie game

Five nights at Freddy’s: Why having almost no information is the best information.

I hate jumpscares. It’s so bad that when playing Gone Home in that spooky house, I freaked out several times even though I was assured by multiple people that there was nothing to worry about in this game.

So why the hell am I consuming Five nights at Freddy’s lore and fan theories like they’re Hershey chocolates?

It’s because there are so many unanswered questions!

This game is an indie game that was released Aug. 2014 on Microsoft windows and as a mobile app. It was made using Clickteam fusion 2.5 engine. Its mechanics consist of a stationary character sitting in an office trying to defend against four animatronics that will kill you if they get their hands on you.… Read the rest

Never Alone: Preserving Cultures through Games

The contemporary fantasy genre is overwhelmingly western and white. Most of the fantasy worlds admired in pop culture, such as the J.R.R. Tolkien’s Middle Earth, contain lore primarily adapted from European legends. As a consequence of this, many of the races in these universes lack diversity – more than often, they are different variations of light-skinned beings, such as elves, humans, and dwarves. Fantasy races that derive from non-European tradition are often mysteriously depicted as exotic, foreign, and “tribal”. While they may have entertainment value, these works fail to encourage diversity in their industry and make it more difficult for diverse games to succeed.… Read the rest

Presentable Liberty: A Trial in Waiting

Presentable Liberty is an indie horror game unlike any game you’ve played before. It has also been described as a visual novel that allows you only one chance to make a choice and that doesn’t come into play until the end of the game. You will be allowed to choose the outcome between two depressing endings; and you can get it here. Depressing game endings aren’t something new but the way the waiting in this game is presented is new. There is no instant gratification. Think about it, when was the last time you had to wait in a game?… Read the rest

Haunt the House: Cute or Highly Disturbing?

When I first played this Haunt the House, I played a short flash version. I loved it so much I bought a fuller version of the game, Haunt the House: Terrortown, on Steam for $4.99. This is a pretty short game for the most part but tons of fun. You play a cute little unhappy ghost. The objective is pretty simple, you have to scare all the people out of the house. This can be translated as scaring them out of the house or scaring them to the point they jump out the window and kill themselves. You scare the people by possessing objects and moving them around or using special options that are sometimes unique to the object you are possessing.… Read the rest

GLORY TO ARSTOTZKA: Mundane Tasks and Moral Dilemmas in “Papers, Please”

While most games entertain players by guiding them through vast, mysterious worlds or challenging them to become great and powerful, the communist state in Papers, Please entertains its players through brutal oppression and hard labor. Fortunately, you have been randomly selected in the October Labor Lottery as the immigration inspector for your great and beautiful country. As creator Lucas Pope describes, “your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia” — all you have to do is inspect a piece of paper and accept or deny the owner of that piece of paper.… Read the rest

The Wonderful(ly Tragic) World of OFF

Between our class readings of Ready Player One, dissecting vintage video games, and even reading blog entries that focus on the elements of darker art games, I couldn’t help but contribute with a close reading of my new current obsession.

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OFF title screen.

Rising from the murky depths of the indie video gaming genre surfaces the 2008 RPG known as OFF by Unproductive Fun Time, a French group led by head game designers Mortis Ghost and Alias Conrad Coldwood. Having been recently translated for the English-speaking audience, the game takes place in an alternate world where the player controls an unknown entity named the “The Batter”.… Read the rest

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