Five nights at Freddy’s: Why having almost no information is the best information.

I hate jumpscares. It’s so bad that when playing Gone Home in that spooky house, I freaked out several times even though I was assured by multiple people that there was nothing to worry about in this game.

So why the hell am I consuming Five nights at Freddy’s lore and fan theories like they’re Hershey chocolates?

It’s because there are so many unanswered questions!

This game is an indie game that was released Aug. 2014 on Microsoft windows and as a mobile app. It was made using Clickteam fusion 2.5 engine. Its mechanics consist of a stationary character sitting in an office trying to defend against four animatronics that will kill you if they get their hands on you.… Read the rest

Hatoful Boyfriend: Game or Book?

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Hatoful Boyfriend is an interactive text-based otome visual novel that follows branching storylines, each story with different choices leading up to a different ending. It was written and produced by Moa Hato in Japan. The story involves a human girl in a dystopian universe where she goes to a high school of pigeons and meets different characters. It was advertised as an otome game because of the multiple male characters the female character would meet throughout the game. Hatoful Boyfriend and multiple other content under the genre of visual novel have had a sort of identity crisis throughout the years. Visual novel have been argued to be games or to just be visual, interactive books.… Read the rest

Gone Home . . . A New Frontier?

What makes a game a game?  This is a question that is hotly debated, with countless answers and responses, but no well agreed upon answer, though certainly, some theories hold more support and merit than others.  What many people agree upon, however, is that The Fulbright Company’s Gone Home is not a game.  Of course some still argue that it is, and even of those who say it is not, they still often discuss Gone Home as creative, enjoyable, and worthwhile.  Others, however, argue that it is indeed a game, before then wishing that it was more of a game.  After all, Gone Home  does not actually offer the player any real choices beyond the mere acts of whether or not to pick up mundane objects, or the simple choice between finishing the game or not.  … Read the rest

Advergames: Darfur is Dying

This week in class we looked at advertising games, typically called Advergames. These games in particular are advertising some sort of product or company. Business Dictionary formally defines the advergames as:

A videogame which in some way contains an advertisement for a product, service, or company. Some advergames are created by a company with the sole purpose of promoting the company itself or one of its products, and the game may be distributed freely as a marketingtool.

So with that said, it seems reasonable to find that advergames are really popular. You may see a lot of advertising in games, like when you lose a level in a game and you have to wait for the ad to pass before you can continue playing.… Read the rest

Life is Strange: The freedom and constraint of consequences

Your name is Max.  You have just woken up in the middle of a storm and need to find out what is going on and get to safety.  You stand up and walk against the wet wind towards the lighthouse on the peak.  When you get there you turn around to notice the worst and most amazing hurricane you’ve ever seen.  Suddenly I boat flies out of the water and crashes into the top of the lighthouse.  The glass top comes crashing down and you wake up in art class.

I never intended to fall in love with a game.  I opened my steam account and quickly glanced at the front page for something new to play. … Read the rest

Fixed Points and Flexibility: Change and Choice in Life is Strange

If you suddenly had the power to reverse time, would you use it every chance you got, or would you save it for important opportunities? How would you determine which opportunities were important? Better yet, what if you desperately wanted to turn back a certain event, but found out that you couldn’t?

Life is Strange explores these topics and more. The game is, according to Wikipedia, an “episodic interactive drama graphic adventure”. In laymans terms, the game plays out like an episode, of which there are 5, and gives the player the opportunity to interact with the episodes by turning back time at certain events.… Read the rest

Talking About Earthbound in Threed, Twoson, Onett!

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Say “fuzzy pickles!”

 

     I am not a fan of most RPGs. I could never get into Final Fantasy, World of Warcraft bored me, and I never saw the enjoyment of Phantasy Star. However I have grown fond of one RPG that I was able to get to play last year and it overwhelmed me in how different it was from other RPGs. That game is Earthbound. Before last year Earthbound was a game I only knew through reputation. Back then all I knew about the game was that it was an RPG, you play as a psychic child named Ness who teams up with three other people in order to rid the world of Giygas (an alien hell-bent on destroying the world), and that it had a large cult following.Read the rest

Tales of Symphonia: Grasping Close to the Heart

Tales of Symphonia is a game that I have played over and over like a song you cannot get out of your head. The emotion it evokes is completely thought provoking. The characters are all different and unique in their personalities and battle styles. Thinking about this game always makes me think about why I have such an intense passion for it. It’s one of the few games I have actually finished to completion.  The mechanics of the game are so amazing that even to this day I love them. Everything is so thought out and detailed. I think one of the reason I became so close to the game was how it was a two disc game.… Read the rest

Mario Kart: Life Learning Experience

The calming words that came out of my dad’s mouth was a surprising thing to me. I thought he would be screaming at me for the first time because of my horrendous driving. Instead, he was calm and told me that I was driving great. Even though, he gave me some advice on the minor mistakes that I made, he loved the way of how I drove for the first time. He would do his best to keep encouraging myself to do better next time when I drive with him again. Throughout my driving lessons with my dad, I never argued and always agreed on the things he said of what I should do better next time.… Read the rest

Willingly Locked In

Imagine you are in a room and you don’t know why you are there. The doors are locked and it seems there is no way out except to solve ridiculously hard puzzles and scrounge for clues that can easily be overlooked. It can take several hours to escape and once you finally do there is no conclusion to this story or explanation to why you were put in the room in the first place, it just fades into whiteness.

While that might not sound enjoyable to you, games like that happen to be one of my favorite types of games to play and I’m not alone.… Read the rest

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