Category: Thirteen

Five nights at Freddy’s: Why having almost no information is the best information.

I hate jumpscares. It’s so bad that when playing Gone Home in that spooky house, I freaked out several times even though I was assured by multiple people that there was nothing to worry about in this game.

So why the hell am I consuming Five nights at Freddy’s lore and fan theories like they’re Hershey chocolates?

It’s because there are so many unanswered questions!

This game is an indie game that was released Aug. 2014 on Microsoft windows and as a mobile app. It was made using Clickteam fusion 2.5 engine. Its mechanics consist of a stationary character sitting in an office trying to defend against four animatronics that will kill you if they get their hands on you.… Read the rest

Gone Home . . . A New Frontier?

What makes a game a game?  This is a question that is hotly debated, with countless answers and responses, but no well agreed upon answer, though certainly, some theories hold more support and merit than others.  What many people agree upon, however, is that The Fulbright Company’s Gone Home is not a game.  Of course some still argue that it is, and even of those who say it is not, they still often discuss Gone Home as creative, enjoyable, and worthwhile.  Others, however, argue that it is indeed a game, before then wishing that it was more of a game.  After all, Gone Home  does not actually offer the player any real choices beyond the mere acts of whether or not to pick up mundane objects, or the simple choice between finishing the game or not.  … Read the rest

Advergames: Darfur is Dying

This week in class we looked at advertising games, typically called Advergames. These games in particular are advertising some sort of product or company. Business Dictionary formally defines the advergames as:

A videogame which in some way contains an advertisement for a product, service, or company. Some advergames are created by a company with the sole purpose of promoting the company itself or one of its products, and the game may be distributed freely as a marketingtool.

So with that said, it seems reasonable to find that advergames are really popular. You may see a lot of advertising in games, like when you lose a level in a game and you have to wait for the ad to pass before you can continue playing.… Read the rest

Fixed Points and Flexibility: Change and Choice in Life is Strange

If you suddenly had the power to reverse time, would you use it every chance you got, or would you save it for important opportunities? How would you determine which opportunities were important? Better yet, what if you desperately wanted to turn back a certain event, but found out that you couldn’t?

Life is Strange explores these topics and more. The game is, according to Wikipedia, an “episodic interactive drama graphic adventure”. In laymans terms, the game plays out like an episode, of which there are 5, and gives the player the opportunity to interact with the episodes by turning back time at certain events.… Read the rest

Talking About Earthbound in Threed, Twoson, Onett!

Earthbound6
Say “fuzzy pickles!”

 

     I am not a fan of most RPGs. I could never get into Final Fantasy, World of Warcraft bored me, and I never saw the enjoyment of Phantasy Star. However I have grown fond of one RPG that I was able to get to play last year and it overwhelmed me in how different it was from other RPGs. That game is Earthbound. Before last year Earthbound was a game I only knew through reputation. Back then all I knew about the game was that it was an RPG, you play as a psychic child named Ness who teams up with three other people in order to rid the world of Giygas (an alien hell-bent on destroying the world), and that it had a large cult following.Read the rest

Mario Kart: Life Learning Experience

The calming words that came out of my dad’s mouth was a surprising thing to me. I thought he would be screaming at me for the first time because of my horrendous driving. Instead, he was calm and told me that I was driving great. Even though, he gave me some advice on the minor mistakes that I made, he loved the way of how I drove for the first time. He would do his best to keep encouraging myself to do better next time when I drive with him again. Throughout my driving lessons with my dad, I never argued and always agreed on the things he said of what I should do better next time.… Read the rest

Willingly Locked In

Imagine you are in a room and you don’t know why you are there. The doors are locked and it seems there is no way out except to solve ridiculously hard puzzles and scrounge for clues that can easily be overlooked. It can take several hours to escape and once you finally do there is no conclusion to this story or explanation to why you were put in the room in the first place, it just fades into whiteness.

While that might not sound enjoyable to you, games like that happen to be one of my favorite types of games to play and I’m not alone.… Read the rest

“F@$% You!” The Friendship Ruining Power of Mario Party

Picture this: It’s Friday night. You’re hanging out with your friends and you are all super bored. You throw around suggestions for different activities you could do together, when it happens: Somebody suggests that you play Mario Party. You hear a collective “NOOOOO” from around the room, but for some reason, you decide to play anyway. You know what you’re getting yourself into, because you’ve been here many times before, but through all the collective screaming matches, and middle fingers, you can’t say no to a rousing game of Mario Party with your friends. What is it that draws people to a game that they know will inevitably ruin friendships and raise stress levels?… Read the rest

Do Your Choices Matter? A Look at Mass Effect by BioWare.

Plenty of games tailor themselves to the player by allowing them the mode of choice. In this manner, most (if done well) of the players’ choices will lead their own specific consequences and stack upon themselves. One problem that people have with some games, however, is that while the notion of choice is promised they feel that most of their input has led to them to some pre-scripted event that they had no control over. When this happens, it’s almost as if an unwritten contract between game developer and player has been breached. But when you think of games like that, what comes to mind?… Read the rest

Tales of Symphonia: Game or Story?

 

Caption: Gorgeous 2 minute opening!

 

About 35 hours later, I (and my roommate, but mostly me) have completed the first of two discs for Tales of Symphonia. Aside from Pokemon, this is the longest game I have ever played. It is originally for the Nintendo GameCube (though was eventually made for the PlayStation 3) and is part of a series known as the Tales Series. It’s an anime-style RPG where, like how I understand most other RPG’s to be, you’re given a series of missions as the game progresses, you fight enemies, level up and customize your characters, and accomplish the missions.… Read the rest

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