In recent years there has been a rise in the development of educational video games for children ranging in ages from as young as the pre-K category to elementary school aged children. These platforms have been explored through all three of the most popular gaming consoles including the Wii, PlayStation 3 as well as the Xbox.
Many of these games are not just simply games one plays for “fun.” These games serve as a learning tool which assists children with a variety of skills including the development of problem-solving skills, generating ideas in creativity, all while having a good time. From personal experience I realize the importance of video games as well as PC games and their educational nature in helping a child who may be behind in school. … Read the rest
So in thinking about video games and the “space” and venues in which they are played in, more commonly in ones living room induced some ideas about the WHO is playing video games, rather than the WHERE. According to statistical data, conducted by The Kaiser Family Foundation:
“African American youth between the ages of 8 and 18 play games 30 minutes more per day than white youth, while Hispanics play an average of 10 minutes more. Aside from DVR playback, marketers might want to note that African Americans exhibit higher usage levels for watching live TV, DVD playback, and video game usage,” says the 2011 African American Consumer Report” (Tinyuoe)
In my opinion, the only way to answer this question is to examine, who or whom is making these video games behind the scenes. … Read the rest