Author: Kieran Shaw

The Good, the Bad, and the Ugly: Downloadable Content

As we all know, video games have been around for a while. What hasn’t been around for a while? Downloadable content, or DLC, a relatively new practice that is usually immensely profitable for publishers, frustrating for gamers; at other times, it is neither of those things. We’ve been through several generations of consoles, but the online marketplaces of the Xbox 360 and the PS3 changed everything. We have grown accustomed to the reality of the existence of DLC.

DLC is not always the bane of existence for gamers. While it’s certainly unfair that we have to pay extra for content for a game we already payed up to 60 dollars for, the fact of the matter is that in past generations, we would never have experienced those extras; the content would have been left on the cutting room floor.… Read the rest

Why Music is Central to Enjoyment of Video Games

Rhythm games notwithstanding, music is one of the most important (but underrated) aspects of almost every game. Each unique soundtrack to a game (or even usage of a licensed song) brings with it a bevy of moments to engage the player. For example, as enjoyable as The Elder Scrolls V: Skyrim is, one of the most important parts of that game is the first time it is ever played. While the main theme is present throughout the game proper, sitting on the main menu for three to four minutes to hear that song is both massively enjoyable and perfect for getting the player in the right mood to play that game.… Read the rest

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