Author: Guillermo

Party Games: B.U.T.T.O.N

Ladies and gentlemen I introduce to you a new kind of video game: B.U.T.T.O.N (aka Brutally Unfair Tactics Totally Ok Now, 2010). I stumbled across this gem while browsing the Game Studies website. The games creator, Douglas Wilson writes an article explaining his game and what it has to say about the concept of multiplayer game design. The game itself is simple. In Pong terms, the instructions would go something like: “Avoid Having Your Button Pressed for High Score” or “Avoid Not Pressing Your Button for High Score”. In BUTTON, two to eight players place their Xbox controllers on a surface and take a prescribed number of steps away from the screen before racing to the controllers to press a button as specified on the screen.… Read the rest

Tetris Theory

 

Imagine  if Alexey Pajitnov were to present his idea for his game called Tetris to a 21st century audience. “So, guys, hear me out on this. I have this brilliant idea for a new game. I think I’m really onto something here. It’s cool. It’s just these blocks that you try to stack in an orderly fashion.” Indeed Tetris looks terrible on paper. Through the lens of the 21st century gaming industry, Tetris looks like the recipe for the worst video game in history: no plot, no characters, no shooting, no chance of ultimate victory. Tetris ends with defeat every time.… Read the rest

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