Author: Julia Michels

Gone Home . . . A New Frontier?

What makes a game a game?  This is a question that is hotly debated, with countless answers and responses, but no well agreed upon answer, though certainly, some theories hold more support and merit than others.  What many people agree upon, however, is that The Fulbright Company’s Gone Home is not a game.  Of course some still argue that it is, and even of those who say it is not, they still often discuss Gone Home as creative, enjoyable, and worthwhile.  Others, however, argue that it is indeed a game, before then wishing that it was more of a game.  After all, Gone Home  does not actually offer the player any real choices beyond the mere acts of whether or not to pick up mundane objects, or the simple choice between finishing the game or not.  … Read the rest

Morality in Fantasy Role-Playing Games

You’ve built your character very carefully, designing them into a realistic, if perhaps over-skilled person, one with individual characteristics, and perhaps even a somewhat planned storyline.  Then, you accidentally steal something.  You meant to select the shopkeeper or house-owner before you, but instead, you select their valuable health potion, and without hesitation, they attack you.  Your immediate reaction?  You don’t return the stolen item, or explain your mistake.  Nor even do you admit what you’ve done and accept a night in jail.  Often times, you don’t have the chance to do these things, and, when you do, well, it costs you less coin to just take out your enchanted mace and kill that poor shopkeeper.  … Read the rest

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