Author: Dylan Tibert

God is in the Numbers

 

Behind all the smoke and mirrors, what are video games but  lines of code with high aspirations?  Unlike with movies, which for the most part share this relationship with coding to the point of visual representation and no further, video games aspire to simulate living, breathing situations through a responsive world that will change both with and without user interactions.  Even if you set down the gamepad without pressing pause to fix yourself a tuna melt during a rousing bout of Super Mario Bros, the Goomba, Koopa, Koopa Paratroopa will all still algorithmically waddle and hop about, all for the sake of simulated agency. … Read the rest

Oíche Mhaith: You can’t always get what you want

 

Before I slap this proverbial pony on the ass so that it might just saunter out of the gates, I’m going to go ahead and fire off the disclaimer that Oíche Mhaith is not a particularly polite game.  While the warnings of excessive violence and nudity seem a bit much considering it’s an 8-bit flash game wherein the most you’ll see is a suggestive clump of fist-size pixels, the unsettling themes and unsavory language present in the text and events that weave together Eimear’s grim narrative are the active elements of discomfort and potential nightmare fuel.

That being said, here’s the link to play Oíche Mhaith. … Read the rest

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